Ideas from Players

IDEAS FROM US AT CTB, FRIENDS AND FAMILY, AND FROM SOME NEW FRIENDS THAT WERE KIND ENOUGH TO EMAIL US.

What follows is a mess of good ideas for RARE CHANCE dice. Whether you're not sure how to integrate them into games or just want some new ideas to spice up your board game life, here's a list that I will add to as time allows and emails come through. 

And please! Send along your ideas to ctbresponder@gmail.com
-BT

Now, let's celebrate house rules and creative play...

 

Muse Brooch in Daggerheart RPG

captainsassy69 on reddit came up with this very cool idea for Edition 001 Smiley/Frowny

"I was inspired by the original white pearlescent die and made this. It can probably be adapted to other ttrpgs but I've been loving daggerheart.

Basically roll this die along side your presence check. If you're in smile mode, you get a bonus to friendly rolls and a bane to aggressive rolls and the vice versa if you're in frown mode.

You switch modes when you roll an opposing face."

Item: Muse Brooch

SMILE MODE:

Roll with advantage whenever you make a presence check to flatter, flirt with, or persuade a target.

Roll with disadvantage whenever you make a presence check to demean, extort, or threaten a target.

When you roll a smiley result treat it as a 7 and when you roll a frown result treat it as a 0 and switch modes

FROWN MODE:

Roll with disadvantage whenever you make a presence check to flatter, flirt with, or persuade a target.

Roll with advantage whenever you make a presence check to demean, extort, or threaten a target.

When you roll a frown result treat it as a 7 and when you roll a smile result treat it as a 0 and switch modes

See it here on Homebrew Vault: https://heartofdaggers.com/homebrew/items/muse-brooch/

This is such a cool and clever use for the dice. Super inspiring. Even as the creator of Rare Chance dice, I never thought of utilizing polarizing modes that are always on or switching. 
-BT

Sorcerer and rogue powers in DnD

Hey Ben!

I saw your note in my box of twelve dice wondering what my plan was with them so I thought I'd sate your curiosity!  I'm running a campaign with twin gods of weal and woe as part of the pantheon and the party is going to receive their blessing soon. 

Their power allows the sorcerer and rogue to swap out any D6 for one of these dice, hence the gold and black dice representing the gold and black motifs of the twin gods.  The higher the cost paid the more dice they can replace so things like fireball and sneak attack will probably get pretty crazy if they're willing to "pay the toll" to the gods so to speak.

I had been racking my brain about how best to handle their blessing and then I stumbled across your dice and everything just clicked into place! I went with twelve because right now at their current strength 12D6 is the max either of them could possibly get in an absolutely all in best case glass cannon attack scenario. I suppose as they level up I'll just have to keep buying more of these dice so that I can keep up the narrative! Thank you for making such a perfect product for my needs!

-Brent

This was one of the coolest emails I've received and the reason I made these dice: 
to have them rolled by people like Brent. What a lucky party to have such a creative Dungeon Master!
-BT

Ideas from us at CtB or from family and friends...

 

Chutes and Ladders

We replaced the spinner and use Edition 001 Smiley/Frowny. A smiley roll results in going to the nearest ladder and a frowny results in going down the nearest chute.

Yahtzee

We used Edition 001 Smiley/Frowny. A smiley we used as a wild. A frowny resulted in losing the die for the round so that a player could no longer get a large straight or Yahtzee.

We also used Edition 003 2x and 1/2x Multiplier. If you got the multiplier, it would adjust the final score of that round and you’d reroll for a number.

Monopoly

We use Edition 002 Sword/Shield and keep a regular D6 in play. If a sword is rolled and a player lands on another player’s property, it results in a die roll battle to steal the property out from under them. If a shield is rolled and a player lands on another player’s property, we call that "renter’s insurance" and don’t have to pay.

Catan

We use Edition 001 Smiley/Frowny. If a player rolls a smiley, they go\et to choose the number/resource. If a player rolls a frowny, the player whose turn is next gets to choose the number/resource. That player does not skip their next turn either, so it's like getting smacked twice to roll a frowny.

Dungeons and Dragons

We like using Edition 003 2x and 1/2x Multiplier anywhere there is small weapons damage, and in spells like lightning bolt and fireball. We also love these for the rogue class generally and can serve as a blessing or a curse. We use them liberally with the rogue class, but sometimes less multiplier dice is better because it can get crazy.

Slay the Spire

We use Edition 001 Smiley/Frowny. A smiley results in choosing the creature power and a frowny results in the strongest creature power.

Bar Dice

If you’re not from the upper midwest (or just not from Wisconsin), you may not be familiar with bar dice. Bar dice uses poker rules to roll for the best score of five dice in the same way as Yahtzee except that ones are wild and you need to roll a one before you can keep any other dice. A one can be whatever other dice you’ve rolled, but can’t be a six unless you also roll a six. You roll three times for the best score. There are also fouls in bar dice if you roll off the bar. When we do this, we get everyone playing to throw in a dollar. We like using Edition 001 Smiley/Frowny. A Smiley results in an instant win of a dollar or whatever you anteed, and then the player rerolls. A frowny is considered a foul, resulting in a shot of rail gin and a reroll.

Trivial Pursuit

Brooke and Dan T from Columbia Heights, MN uses Edition 001 Smiley/Frowny in Trivial Pursuit. In their alternate rules, rolling a Smiley results in a pie jump, but only to the nearest pie space. If that isn't desired, they simply reroll. A Frowny roll results in a lost turn.

Choose Your Own Adventure: War With the Evil Power Master

We used edition 002 sword/shield. Sword moved the EPM meter and shield moved the signal tracker. 

Titan

We used edition 003 1/2x and 2x during battle to give the lower tier creatures a fighting chance and edition 001 smiley/frowny for the movement phase. A Smiley was whatever movement you wanted, usually a 6 but not necessarily. A Frowny was a 0 or no movement. We played that you could 

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